Wrinkle Tension Shader v2
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Cartesian Caramel
Wrinkle Tension Shader v2
This setup uses the tension of surface to give the illusion of detailed fabric wrinkle deformation.
This is a Work in Progress.
The effect uses a custom modifier and shader node group to create the effect.
- The "Tension Map" modifier stores the tension of geometry as an attribute.
- The "Wrinkle Map" shader node group uses the tension attribute to create a procedural wrinkle height map.
The heightmap can be put into a bump map node to create a usable normal map.
Things to note:
- Make sure you mesh has a rest_position attribute. This can be added using "Add Rest Position" in the shape key tab.
- This will work in Blender 4.5 or later.
- UV Map rotation can effect the wrinkle direction
Size
3.48 MB
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