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Collection Mesh Deform

10 ratings
I want this!

Collection Mesh Deform

$0+
10 ratings

This is a geometry nodes setup that will deform a collection of objects based on a deforming mesh.

This demo takes a collection of fracture objects, and deforms them according to the body mesh's offset.

Dependencies:

  • The deforming mesh needs a UV map and rest_position attribute for the effect to work.
  • The 'Store Rest Position' node group stores the rest_position attribtue, which needs to be before any deformations.
  • The collection of objects needs to be relatively close to the mesh surface for accurate deformation sampling.
  • Blender 4.1 or later is required
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