Scale Armor Setup Demo (Blender 4.0)
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Cartesian Caramel
A geometry nodes based method fort making evenly distributed scales on a surface.
This is just a demo for learning.
This won't work well on animated/deforming objects, as it recalculates after every change.
It is recommended to bake it to a texture instead.
Please use Blender 4.0 or later.
Size
2.67 MB
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