Inside Out Dots Test
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Cartesian Caramel
A quick test recreating the dot effect from Inside Out. This distributes points on a surface and uses the surface normal to give the shader a stylized appearance.
This will work in Blender 4.1 or later.
Deforming objects don't work well due to the distribute points on faces geometry node creating points based on the face area.
Size
1.15 MB
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