Everyday Geometry Node Assets
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Cartesian Caramel
Cartesian Caramel's Everyday Geometry Node Assets (Blender 4.1 or later)
Here are some helpful node groups to make your Geometry Node projects a bit easier.
This assortment contains useful node group assets that I use often in my projects. These range from simple displacement to UV tangents and simulation-based velocity stepping.
Simply drag the .blend file into your asset library path so you can search for the nodes in any project.
The current list of nodes are:
- Circular Array - Duplicate geometry in a circular pattern.
- Curve to Mesh UV - Curve to Mesh, but with a UV output.
- Normal Displace - Simple normal displacement.
- Solid Extrude - Extrude with the original surface.
- Point Grid 3D - Generate a 3D grid of points.
- UV Tangent - Outputs face tangent, bitangent, and normal from a UV map.
- Velocity Step - Used in a simulation zone to move particles with velocity (delta time compatible).
- SDF Mesh - Output signed distance and normal fields from mesh faces, edges, or points.
- SDF Collision - Create a collision response using the distance and normal from SDF Mesh (velocity compatible).
- Relax Points - Move points on the same geometry away from each other.
- Seams from UV - Detect edge seams from a UV map.
- Ease Functions - Float falloffs like Sine, Cubic, Exponential, Circular, Back, Bounce, and Elastic
More nodes will be added over time. Suggestions are welcome!
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