$0+

Realtime Shader Displacement for Eevee (V4)

266 ratings
I want this!

Realtime Shader Displacement for Eevee (V4)

$0+
Cartesian Caramel
266 ratings

Using a geometrynodes and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displayed in three dimensions. Procedural textures can lag, so using image textures is prefered.

*This will only work in Blender 3.2+*

(Demo textures are from Texture Haven: https://texturehaven.com/tex/?t=aerial_rocks_02)

$
I want this!

The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.

Size
10.5 MB

Ratings

4.9
(266 ratings)
5 stars
95%
4 stars
4%
3 stars
1%
2 stars
0%
1 star
0%
Powered by