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Realtime Shader Displacement for Eevee (V3)

$0+
220 ratings

Using a few modifiers and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displayed in three dimensions. It works the fastest with premade textures. Procedural textures can lag.

Must use Blender 2.93 or higher.

(Demo textures are from Texture Haven: https://texturehaven.com/tex/?t=aerial_rocks_02)

$0+

Realtime Shader Displacement for Eevee (V3)

Using a few modifiers and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the texture can be displayed in three dimensions. It works the fastest with premade textures. Procedural textures can lag.

Must use Blender 2.93 or higher.

(Demo textures are from Texture Haven: https://texturehaven.com/tex/?t=aerial_rocks_02)

Ratings

4.931818181818182
(220 ratings)
5 stars
95%
4 stars
5%
3 stars
0%
2 stars
0%
1 star
0%
220 ratings
  • The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.

  • Size
    10.6 MB
  • The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.
  • Size10.6 MB

Ratings

4.931818181818182
(220 ratings)
5 stars
95%
4 stars
5%
3 stars
0%
2 stars
0%
1 star
0%
220 ratings
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Realtime Shader Displacement for Eevee (V3)

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